Prepare to have your mind blown as we go virtual — we're joined by Kevin Ngo and Josh Carpenter who work for Mozilla and Google on their respective VR teams to explain the basics of VR as well as how it relates to the web.
Time Jump Links
- 3:40 How did Josh get started working in VR?
- 6:50 How did Kevin get started working in VR?
- 9:45 Why are you compelled by VR?
- 10:25 Why is VR such an exciting space to be working in?
- 12:20 How do you get started in VR hardware?
- 14:00 What does room scale mean in VR?
- 16:20 Are VR games made specifically for a platform?
- 17:40 Why WebVR?
- 20:10 Are there standards for VR and WebVR?
- 22:45 Dealing with input types on VR.
- 24:45 Is VR still awe inspiring?
- 28:00 What's A-Frame and how does it fit in VR?
- 29:55 What are some interesting things people are building in A-Frame?
- 33:02 Building Whack-a-Dave
- 37:00 You don't need photo-realistic models to have an authentic experience
- 39:05 Mouth-explaining Big Screen
- 40:20 How does VR get over the looking stupid problem?
- 43:50 VR is an interesting industry to work in if you're into the implications.
- 44:40 Why should a traditional web site care about VR?
- 52:20 2D vs 3D experience
- 54:30 Issues for coding for VR
- 58:20 VR and ethics
- 59:50 What's Microsoft and Apple's play in VR?
- 1:06:02 VR and AR
- 1:08:02 How do you get started into WebVR?